
Aight, so I'm back again (currently listening to the auctions for the MvC3 auction tourney, these some hilarious ass teams) and I'm back with some more bootleg frame data. I really wish I had a way to see the actual startups and recoveries for these frames, but I guess I'll go more into them when I talk about specific Sakura strategies.
Either way, I was supposed to be moving onto CvS2 next as I feel ready to tackle roll canceling and sho-shos (I'm actually not half bad at RCing. Not solid, but I can depend on it). However, Laswagga conned me into SFA3 friday, and while being frustrated in trying to remember/figure out her CC starter, I went ahead and did my bootleg frame data while I was there.
Here's what I can up with for both games
__________
Capcom vs SNK 2
xxx / on block / on hit
_______________
s.LP / m+ / m++
csMP / m+ / m+
s.MP / m+ / s+
cs.HP / m-- / m--
s.HP / s+ / s+
s.LK / s- / s-
s.MK / m- / m-
f.MK / s+ / s+
cs.HK / m- / s-
s.HK / s+ / s+
c.LP / m+ / m+
c.MP / m- / m-
c.HP / h- / h-
c.LK / s+ / s+
c.MK / m- / m-
c.HK / m- / KD
LP HadoFlare / s- / KD
MP HadoFlare / s+ / KD
HP HadoFlare / s+ / KD
LK Shunpuu / s- / M-
MK Shunpuu / N / N (s+ with spacing)
HK Shunpuu / s++ / s++
Shunpuu Ender / m- / KD
Air Shunpuu (all) / m- (or more, spacing) / KD
Divekick (all) / + or -, spacing dependent / + or -, spacing dependent
Otoshi / "you're going to die" (she bounces) / KD
Haruichiban (kicks super) (all) / s- / KD
S-Groove Dodge P / h- / h-
S-Groove Dodge K / s+ / KD
__________
Street Fighter Alpha 3
xxx / on block / on hit
________________
s.LP / s+ / s++
cs.MP (b.MP)/ s++ / s++
s.MP / s+ / s++
cs.HP (b.HP)/ m- / m-
s.HP / N / S+
s.LK / s-- / s-
s.MK / m- / m-
f.MK / N / s+
cs.HK (b.HK) / s- / s-
s.HK / N / s+
c.LP / s+ / s++
c.MP / h- / m-
c.HP / h- / h-
c.LK / s+ / s+
c.MK / m- / m-
c.HK / h- / KD
Shunpuu (all) / h- / soft KD
Shunpuu (aerial) / s- (lowest hit) /
Otoshi (A/V ism only) / death (she bounces) / KD
Lv1 Haruichiban / S- / KD
Lv2 Haruichiban / S- / KD
Lv3 Haruichiban / N / KD
And there you have it. Again, if I could record frame by frame (or at least had a way to tell 1 frame) I would. But I can't.
:(
So.
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