Oh my god Atelier Ro-Random. That game...... -shakes head-
It's like, that was one of the most interesting collaborations of good and bad ideas I've experienced in a long time. Yes, I needed all those syllables to get my point across.
The game has some straight up interesting ideas, be it good or bad. The main one is the concept of the gameplay not being centered around the battle system, but the alchemy process. It makes sense in theory... cause that's the point of the Atelier series. The actual practice though? Let's just say this I played a game, clocked about 23 hours of gameplay (I can shave that so far down, now), and I did not fight a boss the entire time. Why? Because there aren't any.
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I'm gunna write a review about it in the near future. I've been wanting to sit down and review a bunch of stuff, I've just been busy/lazy. Some movies, music, etc etc.
It's coming. But I just had to throw something up about that, because people have been asking me my opinion of it since I loooooooooove Mana Khemia 1 and 2, and I like the Atelier series as a whole (I always question the validity to the last statement).
-shrug- fuck it.
Mana Khemia 2 still one of my favorite rpgs ever. Gust's somewhat wack attempt at new ideas isn't going to throw me away from their work (yet).
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