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Sunday, June 21, 2015

This weekend, I learned _____ in Melty



Stupid simple sorta info dump. Stupid simple as in I'm pretty sure anybody who actually plays the game knows these sorts of things, but it's stuff I'm (re)learning.

So anyway, this weekend, I learned -

- the lolsy simple concept of "there's more to reverse beats than whiff cancels." I mean, I know that some chars use it for access to launchers and stuff (i.e. Hisui 6B), but it's more centered around the idea of...

- more about strings. Mainly from watching a H-Satsuki destroy A-Cho (I think it was A-Cho, I'd have to dig around again) and wonder "why exactly can she literally sit in people's faces for 7 years?" (It's because she has 4 normals that move her forward). Also got some ideas about "where my strings put me in the sense of spacing" (It'd be at the point where people start saying that "microspacing" nonsense, but it all actually falls under spacing)

- Some F-V.Akiha stuff. 'Cause of all the chars I say I want to learn in Melty (I honestly would be better off making a list of who I -don't- care to play), F-V.Akiha will probably be the next. Reminds me of ghetto Arcana character.

- Some F-Kohaku stuff. Corner carry extension, "when I can actually cactus and they can't do anything about it" (same thing for Johnny if I -really- want to), more loose-end stuff. Oh~~

- ~~ I debunked a theory I had. That theory being "I bet that if I press a (grounded) button and get a CH, I can probably just confirm into that same button." Whatever game has that (I think it's Aquapazza, I'll know by Thursday) has kinda convinced me that it's an anime thing, although I literally know that not to be the case. Had to try though.

**thinks** That's all that comes to mind. There's probably more, but it's not standing out atm.

Meh, rantbox.

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