So yeah, I said I was gunna do reviews of games as I finish them (or play them extensively, depending on the game) and I've failed at that pretty horribly, up until now.
And with that, I'm droppin' the first review!
It's gunna be... a lot shorter than I originally planned, because it's nothing new, so I don't exactly think I need a full review atm.
___
Dokapon Kingdom. It's a pretty beastly lil' game in it's own right. If you've heard of it, but haven't played it, you probably thought the exact same thing I did when I first read about it. "How the hell is this idea exactly supposed to work?", and in your mind, it should NOT add up. Party game = should be able to be played in about an hour or so, RPG = takes days to weeks to months, depending on how often you're willing to play it. But surprisingly enough, not only does this work, it's pretty beast.
The game flat out tells you about itself on the back of the box. "The Friendship Destruction Game", and that isn't a joke. The way the game is setup, there's little-to-no way to really cooperate with people. With magic, traps, and flat out combat, you'll be given the chance time and time again to completely screw your friends over as you work to be worth the most money at the end of the game.
The 2 things that shine about this game are the amount of RPG that actually comes with the game and the balance of the party aspect (read: the control of the random).
There's actually a deceptive amount of depth to the RPG element, customizable characters that come with 12 different jobs (all stemming from 3 beginner jobs), strategies to stat building and character design, a variety of side quests, etc etc. There actually is a lot you can do while going through the game.
On the other side, the party aspect works out very nicely (it actually works better than pretty much... ANY party game out there, imo). Although a wide majority of the game boils down to rock-paper-scissors
All in all, the game is ridiculously addictive. There's nothing like the feeling of knowing you completely stumped somebody and completely destroyed them with a well placed strike that they weren't looking for. Likewise, it's one of the worst feelings in the world when you set yourself up to chase somebody down and take the key item, only to be thwarted by a spell or a well placed trap. You could flat out have the worst session ever but still have a great time with it. Most of it comes from bad/wrong decision making as opposed to "Oh, well Bowser just happened to land right there and hand me 3 black stars."
This game is just,
"Sweetdiculous."
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